Rpg maker mv sideview sprite sheet battler index numbers

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If your having trouble designing your spritesheet around the base format, take one of the defaultsheets into your image editing software of choice and blow it up and design your sprites on a separate layer using the default sprites as a guide for what animation frames are being used for each section of the sheet.Īs an aside to Shaz's comment about the sprite, it looks like your handdrawing and then scanning things in to use for your sprite sheet.

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This will be the basic vanilla test of the SV enemies plugin. Don't use any other notetags, just the one provided. This will use Harolds SV battler for the sprite sheet. Use ONLY in the note box of an enemy, and put that enemy in a troop. it's a single animation and doesn't follow what would be the same indexing, so the note tags used are confusing the plugins. With that plugin list there's nothing conflicting, its the format of that sprite sheet.

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